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Re: [LUG] Debian Sarge: trying to remove gaim

 

On Sat, Feb 04, 2006 at 11:14:29AM +0000, Simon Waters wrote:
> Henry Bremridge wrote:
> > 
> > Anyway have removed gaim, reinstalled it, (tried to run it and again it
> > segfaulted), have removed the thing
> 
> GAIM is heavily used application, you can tell from the number of bug
> reports. If it segfaults on start-up, suggests something else is wrong
> with the environment it is in. If it segfaulted in use, that could be a
> known bug (see reportbug).
> 
Segfaulted on start up

> In general I'd suggest not submitting bugs to upstream (i.e.
> sourceforge), but using "reportbug gaim" to submit it to the Debian BTS.
> Ideally once you've figured out the cause (and/or patch).
> 
I have a suspicion that one cause might be I have the wrong video driver
for X-windows (I am using a mini-Itx). Installing the right driver is a
task I have promised myself on a rainy day...

> Often Debian packages are patched for security or compatibility issues,
> and it'll save everyone a lot of time if you use reportbug or similar,
> as the maintainer will know the exact code base and environment you are
> using, where as upstream may not use Debian, you'll alos avoid
> duplicates, and may find a workaround.
> 
Will do. Thanks

> Although for most big projects, kernel, XF86/Xorg, when I report (or
> follow through on BTS reports) upstream and say it occurs in stock
> Debian packages, they are usually pleased, as it make it easier for them
> to reproduce, or at least establish the environment. But presumably that
> only happens when the project reaches the size that they have a few
> Debian users onboard.
> 
> Segfault on start up will usually fall to strace, or debugging options
> if the application has any.
> 
> 

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