get a console, or not bother. Is this vendor-lock?
What do you think? However, Microsoft are partly justified in not wanting to unneccessarily backport a highly complex technology to an outdated version of their operating system.
Will open source ever truly challenge m$ in the pc
gaming api arena? Will openGL ever be as good and well
used as directx?
OpenGL is already as good afaik (on most platforms), but the Microsoft implementation of OpenGL (they haven't done anything to it since Win95's varying 3d screensavers) is so shocking, everyone thought "nah, we'll go with DirectX". Microsoft stunts OpenGL deliberately because it was open and cross-platform. They now get a pot of cash daily from people buying licenses to use DirectX in their games, people buying copies of Visual C++... etc.
any comments? I'd like to learn nothing but open
source, but for gaming/3d/animation the proprietary
tools just kinda suck you in
Blender3D is more than adequate for animation and modelling, and there are tons of game engines, one of the best being CrystalSpace. Blender has a game engine, but it requires Python knowledge.
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