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Re: [LUG] graphical front end to a game

 

On 13/03/13 22:53, Paul Sutton wrote:
Just been playing prboom which is a clone of the doom game from about
1993,  if you remember doom it had loads of command line options, in
addition the dos version had a nice gui type interface in dos that you
clicked on certain options and it would pass these to the game for example

Ah doom... I remember the version that ran on unix (we were using solaris) where the monsters where pid's and when you killed a monster the process died...

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