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Re: [LUG] Very simple (Cross Platform) graphics ...

 

On Fri, 30 Dec 2011 16:26:43 +0000 (GMT)
Gordon Henderson wrote:

> 
> Maybe not the best place to ask, but has anyone done any ultra simple 
> cross platform 2D graphics coding?
> 
> I'm trying to resurect something I did on the Apple II, er... 31
> years ago and although I'm re-writing the program in C, I need to be
> able to plot pixels in a window.. The old Apple II was 280x192, but
> that's not critical here.
> 
> I've briefly looked at things like QT, GTK+, OpenGL and even native
> raw, X, but while I'm probably going to opt for the simplest (Native
> X), I'd like it to be more cross platform - should I ever be bothered
> enough to go there. (ie. Mac + WinPC)
> 
> I'm rather dissapointed in just how "hard" it is to do really simple 
> olde-fashioned graphics. Ok, it's not hard as such, but it's many
> times more involved than it was 30 years ago when all I want is clear
> screen, select colour & plot a point... (Bonus to draw a line, but
> Bresenham's an old friend) What happened to good old simplicity!
> 
> Of-course I could (and I have considered it!) just create an XTerm
> 280x192 characters and use termcap/curses ;-) but I'd rather use
> "proper" graphics..
> 
> So ... Anyone ever done this? If so, what do you think is best for 
> simplicity and cross platform?
> 
> I suspect the solution I'll opt for will be to separate the graphics
> from anything else so if I ever do make it cross platform, I just
> re-write the end-platform graphics driver. Who knows!
> 
> Cheers,
> 
> Gordon

SDL?

I've had a brief look at it from a Python perspective and it doesn't
look that bad (although this could just be because I was looking from a
Python perspective, and Python is awesome).

It would seem to be very cross-platform.

Grant.

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